TRIGGER!

a cg of 17 & 18 year old youths from WEFC Youth POD!

ADELINE!! Eu Jin!!
SARAH;
BERYL;
PEARLY;
KEITH;
JOSHUA;
JOEL;
DAVID;
AARON;
EZRA;
BRANDON;
ETHAN;
LUKE;
ESTHER;
JIAMING;
KELVIN

GOD's word! :)



TALK.


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AFFILIATES.

Adeline
Joshua
Keith
Michelle
Pearly
Sarah
David

CREDITS

basecodes by: Jane
edited by: Pearly
©Trigger '08 ; '09
Wednesday, August 24, 2011 @ 9:08 AM
Who is God?

http://www.stumbleupon.com/su/7loJpA/biblestudyplanet.com/jesus-from-genesis-to-revelation-2/


Esther wrote.

Saturday, August 13, 2011 @ 6:48 PM
the bible and homosexuality

here's the stuff we discussed this cg.
if you want to know what it is about, ask Keith/Ezra/Sarah

Next CG we'll be covering on the Bible and Vices

http://www.whosoever.org/bible/genesis.shtml

http://www.whosoever.org/bible/leviticus.shtml

http://bible.org/article/homosexuality-christian-perspective

http://carm.org/homosexuality

http://carm.org/christianity-and-homosexuality

http://www.twopaths.com/faq_homosexuality.htm


Esther wrote.

Wednesday, August 3, 2011 @ 10:14 PM

Open Sunday Plan
Schedule
1.45-2.15 Worship by Youth worship team
2.15-2.45 Message
2.45-3.00 Change Up, Brief and split into teams
3.00-4.45 Games
4.45 Debrief and pack up

Mass briefing:
Split the people into boys and girls.
Number off 1 to 6(help to organize them, and count them off too)
Preferably 6 groups of 8

1. Nerf Gun Plan(Humans VS Zombies):
Venue: Hebron
Game Details:
1. In the arena, two groups will face off against each other in a Nerf War. Humans will have the guns and will wear light sticks on their wrists.
2. Referees will be placed across the room. These people will be holding thicker lightsticks.
3. Zombies will try to ‘hunt’ down the humans by snatching their lightsticks. Humans who are caught are to RAISE THEIR HANDS and head to the penalty area (stage) and stay till the end of the game. There will be a referee there.
4. When caught, the human becomes a zombie.
5. There will be one person at the light switches who will randomly flicker the lights at certain intervals so that players can keep a lookout for other players.
6. If the zombie is shot, they will take a ‘time-out’ of 20secs and then respawn. Zombies who are shot will also need to RAISE THEIR HANDS while making their way to the stage as well.
7. Humans will gain a point for each zombie hit.
8. Logistics should have more than enough time to gather and count the bullets available.
9. Time will be taken. Zombies try to catch all humans (by snatching their lightsticks) as fast as possible in 10mins
10. Switch sides in 2nd round.
Rules:
1. No one should be playing recklessly with the guns. These are other people’s expensive toys.
2. You are eliminated once you have been shot anywhere. However, please avoid intentionally shooting people in the face, foam bullets can still hurt the eyes.
3. Integrity from the zombies please.

Scoring system:
Each zombie is 2 points
Each human is 5 points
Logistics:
1. Need at least 6 Nerf guns, preferably 3 sets of 2 of the same type. (e.g. Two Recons, two Mavericks, two NightFinders).
2. Light sticks
3. Stopwatch/ hand phone with timer
4. Any device/piece of paper that will be able to record points scored by groups playing.
Manpower:
1 person to man the light switches
1 person to be at the stage
Any other people to be randomly stationed across the hall to ensure safety and integrity of players

2. Obstacle Course+ Banana Pass
Venue: Lvl 3 Terrace
Game Details (briefing should be done at the L3 terrace beside lift)
1. Place head on umbrella and spin around 10 times
2. Skipping rope section: skip 5 times
3. Run around in a zig-zag pattern through 5 chairs
4. Touch the cone using a different body part, eg. Nose, Elbow, Knee, Heel and Butt.
5. Once entire team has gone through course, players sit spread out in a line.
6. Players pass a banana using their feet and the last person must eat the fruit.
7. Timing for the entire obstacle course will be taken, and points will be awarded accordingly. (I.e. last group 10 points, 2nd last group 20 points and so on)

Rules
1. Small area, so please ensure safety.
2. No pushing or shoving.
3. If you drop the banana, restart.
Logistics
1. Cones
2. Chairs (Can take from faith room?)
3. Skipping rope x 2
4. Umbrella x 2
5. Bananas
6. Stop watch
7. Any device/piece of paper that will be able to record the timings of the groups playing.
Manpower:
1 at North Terrace
1 at South Terrace
1 (hopefully 2) at synthetic grass area between North and South Terrace

3. Captain’s Ball
Venue: 852
Details:
• Normal Captain’s Ball
• 3 rounds using a different ball
• Point system
• 5-7mins per round
Rules:
1. No pushing
2. Only the catchers are allowed to stand on the chair
3. Girls who score can earn double the number of points (up to the discretion of the referee that day upon assessing the turnout and groupings, but it has to be standardized across all groups)
Logistics:
1. Any device/piece of paper that will be able to record the points scored by the groups playing.
2. 2 kinds of ball:
1) normal basketball/volleyball (1 point)
2) small rubber ball dipped in flour water (2 points)


Esther wrote.